ZombieSC is an augmented-reality zombie-fighting game. Zombies are spawned around players based on their location. When players are close enough to the zombies, they can fight them in augmented reality mode. There are a variety of weapons, skills and accessories for players to explore. Enjoy the battle!
This game was created as part of a research project of the USC Computational Behavior Group in collaboration with the USC GamePipe Lab.
Director
Chao Huang
Producer
Spancer Frazier
Engineer - Game Play
Chao Huang
Ankit Mutha
Chalmers Huang
Hao-wei Tseng
Shao-Han Tang
Shi-Xuan Zeng
Jeffrey Kieke
Engineer - Infrastructure
Spancer Frazier
Adib Parkar
Engineer - Network
Chun Zhang
Chalmers Huang
Artist
John Tseng
Kun Shen
Original Music
Jeremy Tisser
Clarinet Solo
Jeremy Lappit
Baritone Sax Solo
Austin Yancey
Orchestrator
Dave Richards
Music Preparation by
Dave Richards
Score Performed by
Late Night Jazz Orchstra
Advisors:
Yu-Han Chang
Rajiv Maheswaran
Special Thanks
Mike Zyda
Jerry Lin
Melo Xing
USC Computational Behavior Group
USC GamePipe Lab
USC Information Sciences Institute
University of Southern California
Contact:
[email protected]